POV-Ray : Newsgroups : povray.general : Human modeling : Re: Human modeling Server Time
4 Aug 2024 04:18:44 EDT (-0400)
  Re: Human modeling  
From: Tim Cook
Date: 17 Sep 2003 16:43:54
Message: <3f68c78a$1@news.povray.org>
If I knew more about programming than shuffling string arrays around
in C, here's what *I'D* try to make:

a program where you set up a rigid skeleton whose joints have a type
parameter, and attach blob or nurbs muscles to points on the bones and
give the muscles properties such as amount they can contract lengthwise
and expand laterally when doing so and a variable that specifies the
amount of contraction for each muscle, string a bunch of these together,
and dip the lot of it in a trace function that follows the normal of
the combined muscles/skeleton and wraps upon that a 'skin'...oh yeah,
and fatty regions and hair.  someone else can do the IK thing, i'm fine
with just manipulating the muscles directly.

of course, the whole thing would export native POV SDL.  maybe a macro?


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